Colonial University of Mages by 6ix
Version 1.0
Things are hazy, it's like your senses arn't working
correctly. Flashes of sight, of things you dont recognize. You drift for
what seems like hours.
Suddenly
everything snaps into focus. You're in a room you've never seen
before. It's elegant and well kept but the design is very old, antique
even. It feels like something is anchoring you here.
Ah there we go. I think I finally have you dialed in now.
Startled, you turn and face the woman that was just out of your line of
sight. Movement feels weird to you. Like you just changed your view without
moving at all.
First of all, I'm Kat. And welcome to the Colonial Univeristy of Mages.
She makes an exagerated gesture indicating, first herself, and then the room at large.
She continues.
We're the oldest school of magic in America. Established well before the
american revolution. The campus consists of several large buildings and
sits on several square miles, warded to keep undesierables out.
You will be attending CUM for 5 years, this is of course optional,
but it's unlikely you will learn much magic without help. Room and board
will be provided during your stay. And you may bring any immidiate family to reside here as well.
Upon graduation we will help you to get established in a career, but we can
talk more about that later. Just know that this world is much bigger than
most people think. We keep a large portion of it hidden from the uninitiated.
Anyway, you're probably wondering how you got here.
About an hour ago your soul manifested magic. Usually, this isn't such
a big deal. Most people don't even notice... But..For a select few, the really
powerful mages, the manifestation destroys the body. So good news bad
news right? Bam your body is gone, but hey you have the potential to be
a really powerful mage!
Now don't start freaking out on me. Your magic can reform a new body. It's
just tricky do to without some guidance. That's why I'm here! This room
is setup specifically to capture mages without bodies and help them to
form new ones.
So a few things of note before you start forming a new body. Some body
features allow for more potential magic than others. Thats why those
that get to reform their bodies end up as some of the strongest mages.
Also the choices you make here will become your True form. Using shapshifting,
and other similar magics, will temporarily decrease your magical ability the farther
you stray from this True form.
OK. Lets get started.
She pulls up what you would best describe as a magic holographic computer
screen and starts manipulating options.
OK. I've given you access to start selecting your body options. As we go
down through the list you will notice that the points granted to your
magic potential are listed in the bottom left. The number of times you
can choose an available option are listed on the bottom right.
Plus signs and minus signs are pretty self explanitory. Click a skill
icon directly for a popup with more information about that skill.
Some options may seem constraining but your body has to meet certain
criteria or your magic will reject it. Items connected with a red line
cannot be taken together. Others have pre-requisits listed in the skill popup.
You also start with some secondary stats. These all
start at 10, indicating a normal human level. So if you had say 14
strength, you would be 140% as strong as a normal human.
Stats that are reflected
by a percentage (%) are a percentage of normal human levels.
Dexterity - Controls your speed, accuracy and reflexes. Also includes your
flexibility.
RefractoryTime - How long in minutes your refractory period lasts. You
cannot cast active skills and your stats are all lowered to normal human levels while in refractory.
Regeneration - Controls your healing rate. Levels over 12 prevent
sickness, disease and cancer. Levels over 15 allow for
regrowth of limbs, organs, automatic setting of bones, ect. As you
approach level 50, healing is near instant.
Stamina - Controls how resistant you are to attacks as well as how long you
can maintain high energy levels. Also applies in the bedroom.
Strength - Controls the effectiveness of your physical attacks. How much
you can lift. How far you can throw. How effective you are in heavier armors.
Doesnt actually change your muscle mass.
Will - Controls the recovery of magic and cost of abilities. How well
you can resist temptation.
As for your age, you're in luck. All bodies are formed looking about 20
years old. After creation, they will age normally unless you prevent it somehow.
You go over the list. It looks like you can make selections by just
concentrating on what you want.
You'll notice
in each section the magic seems to favor certain choices.
Lets start with the important bits and build off of that.
OK now on to basic body shape and apperance. For some reason, magic really
prefers the feminine form. There are some secondary stat drawbacks though,
if you go all out. Colorings can be anything within normal human limits.
You check out the screen and notice you now have new options to choose from.
OK I think that does it. Let me just finalize the selection here.
Kat starts typing away at the screen. Suddenly you feel an immense
pleasure wash over you. Everything goes white.
Wake up sleepyhead. We need to get this show on the road. Lets see how you did.
You open your eyes and start to move around. Kat is still typing away at
the screen. You take stock of yourself. You feel good. Like really
good. You can sense that every part of this body was just made to go
together. There is also something more. The magic. You can feel it
lurking just below the surface of your skin. Just waiting to be released.
You check your magic potential in the top right of the screen.
We can work with that. OK let me explain how the world really works.
Uknown to most people, we are constantly under seige.
These attacks come from a magical realm that borders our own. They appear
in the form of dungeons. Yeah thats right, dungeons. Entrances are constantly
popping up in certain areas. These are the areas we keep hidden from normal
people. Both for their protection and so we don't have to explain magic to
the world at large.
In these areas you will find that technology and explosives don't seem to work.
This is due to the magic that keeps the dungeons hidden and the magic from the
dungeons themselves.
Once a dungeon has opened there is a limited time to close it before threats
start pouring out. At its heart, each dungeon has a powerful magic entity
that is maintaining the connection to our world. The size of the dungeon
entrance corresponds to the power level of the entity. Defeat this entity and
the dungeon can be closed. Thats where we come in.
Most mages make their living
adventuring into dungeons, or by supporting those that adventure into
dungeons. There are lots of magic components that can only be found in
dungeons. In addition to the wealth, you can gain more magic potential by
defeating the magic creatures in the dungeons. Kinda like leveling up.
So let me explain how your magic potential works.
There are several areas of focus when it comes to magic. You can do a
deep dive into a single area or spread yourself around multiple areas.
To help you get the most out of your time here at CUM, we will use the
screen again to select your areas of interest. These selections will be
used to set your curriculum, and by the end of your time here you should
know each area you selected.
Just remember you can't make more choices than you have potential for,
so your balance must end at 0 or above. Things have been broken down into
sections but feel free to scroll around and even skip entire sections.
You turn back to the screen eager to make your selections.
Oh I almost forgot to explain how magic works. All skills are either
active or passive. When you use an active
skill, it will increase your arousal. If you reach 100 arousal points
(AP) you orgasm, triggering Refractory. Levels approaching 100 will have
you thinking about sex constantly.
While you are in your
Refractory period, all your stats are reduced to normal human levels and no active skills
can be used. This starts at 60 minutes but can be raised or lowerd by
the selections you make.
AP decays at a rate of 1 per (60-Will) Seconds.
With a minimum of 1 second. So the default Will of 10 will remove 1 AP
every 50 seconds. Don't worry if this is confusing, the amount of time
to get back to 0 AP will be shown in the tooltip of each active skill.
The AP cost of each active skill will vary based upon your
secondary stats. 'Will' will help with reducing the AP cost of everything
that has an AP cost. If other stats also reduce AP it is listed in the
descripton for that skill.
Unless otherwise noted, all skills have a cooldown of 1 second. This first
second is global, meaning you cannot cast the same or even a different
skill until the cooldown is up.
If you're feeling limited on your choices I can focus your magic in
some specific ways. Most people would see these as detrimental.
Man, Anon you took ages... Ill get these selections submitted to the
school. Lets get you settled into your room. You'll have to stay on
the school grounds until they have your new identification completed.
Hey Anon!
You notice Kat calling to you from across the quad.
Hey Anon, I hear congratulations are in order. It looks like you will
be all done with your courses in a few weeks. So what are your plans
for the future?
What do you want to do? Possible Expansion here. For now just let us know in the comments!
SkillTree By 6ix